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Post by Alex on Feb 24, 2004 7:07:14 GMT -5
But the sonic thing...I don't know. It's theoretically sound to assume we could propel an object to near light speeds, but that's only sound in a particle accelerator. EMP can be used, but so far, we don't have the technology to make it work to generate that much of a blast. You'd need enough electricity to light all of New York City for a week to produce a blast that big for each shot.
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Post by GundamZero on Feb 24, 2004 8:14:23 GMT -5
Yeah, Which Means That Currently, Stonehenge Is Out Of The Question. (Unless They're Making Some Kind Of New Generator There That We Don't Know About)
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Post by Alex on Feb 25, 2004 7:20:40 GMT -5
Yes, but rarely do they build something from out of a video game. The AC4 staff got the X-02 from designs by the Navy, so technically, the Navy didn't get it from AC4.
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Post by GundamZero on Feb 25, 2004 12:12:33 GMT -5
Still, I Hope They Do Create Something Like The X-02. A Fighter Like That.........Oooooooooooh, The Possibilities!
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Post by Alex on Mar 1, 2004 8:10:51 GMT -5
The AC4 creators took real planes...and designs. Which means, I'm guessing the AC4 staff saw the designs for the X-02, and decided to put it in with the game.
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Post by GundamZero on Mar 1, 2004 8:47:14 GMT -5
Which Means That The X-02 Might See The Actual Light Of Day! ;D
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Post by Alex on Mar 31, 2004 8:54:01 GMT -5
Most likely.
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Post by GundamZero on Mar 31, 2004 12:58:22 GMT -5
I WANT ONE!!!!!!!!!!
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Post by Stamen on Oct 21, 2004 20:11:15 GMT -5
Perhaps. The problem with that is that in real life the Gundams would be to unstable to stay upright and even if they did, the materials to make, fuel, and arm them would deprive the U.S. Hey, I've looked into the technologies needed to build a gundam. It can stand upright if you have enough linear actuators and hydraulics. Apogee motors run on pressurized gas could also assist in it's stability. It's generator....could be a problem. But, if you use a lot of car batteries, it could run for about 15 minutes. It's major movements would be controlled by a special-built comupter with the correct OS (Operating System) and programs to run it. For the fuel, it could use liquid hydrogen and oxygen, the same fuels used in the space shuttle fleet. And, it would require less metal than what was used in one of the World Trade Center buildings....much less. The cockpit controls would be pretty much the same as the real thing, or as real as it can get..... Oh, I forgot to introduce myself. I'm Stamen, a gundam technical whiz. I'm new here.
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Post by GundamZero on Oct 21, 2004 20:31:14 GMT -5
Glad to have you aboard, Stamen!!!!!!!!!!
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Post by Stamen on Oct 21, 2004 20:47:51 GMT -5
Thanks. I came from a message board which has an RPG, where you basically have to know everything about gundam in order to play. I've had to create several designs of my own in order to compete against others. Here's a link to the message board where I came from so anyone can take a look. www.softvenue.com/scripts/ultimatebb.cgi
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Post by GundamZero on Oct 21, 2004 20:50:06 GMT -5
Sweet site!!!!!!!!!!
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Post by Stamen on Oct 21, 2004 21:01:05 GMT -5
I know. I've been there for about 1 1/2 years now. It was the first message board I ever joined. I've got a design that could beat anything the U.S. Government could throw at me.
Model#: SMS-025 Codename: Lightning Unit Type: Prototype close range rapid assault M.S. Accomodation: Standard cockpit in torso. Dimensions: Height: 20 M Weight: empty, 30 tons; max gross weight, 56 tons Construction: Luna titanium alloy on a moveable frame. Powerplant: 7500kW ultracompact fusion reactor Propulsion: Electron thrusters x4, individual output: 200,000 kG , Combined output: 800,000 kG, 2 mounted on each shoulder; Minovsky drive system. Equipment & Design features: Psycommu receivers in cockpit frame; sensor, range 3,218 m; I-field, protects all sides of unit; G-chip piloting enhancement system; panoramic cockpit; magnet coating at joints; mobile armor mode/transformation; spikes in the feet. Fixed armaments: Igelstellung x2, fire-linked, mounted in head; CIWS x6, 3 on each side of the cockpit door, mounted in torso; Armor-Schneider, stored in right hip armor; Beam saber x2, mounted behind the forearms; 90 mm gatling guns x2, mounted on the upper torso, one unit on each side of the head; micro-missile launcher x4, 2 mounted in knees and 2 mounted above the hip armor next to the torso; 130 mm linear gun, mounted on right shoulder; Positron blaster cannon, mounted in the upper chest near the head, covered by an armor flap that lifts when it is fired; “Arrester” electric stun, built into the hands, power output: 1500 kW; Beam shield, mounted on both forearms. Optional hand armaments: Hyper beam rifle; Hyper bazooka, cartridge-fed, 10 rounds per cartridge; assault rifle, clip-fed, 50 rounds per clip. Remote weapons: Fin funnels x12, stored on recharge rack on back. (Like the Nu Gundam) Technical and history notes: This unit was designed for the purpose of destroying many units at one time. It is intended for lightning-fast attacks that are hard to see coming. If it did fail at a surprise attack, it can destroy its opponents at a very close range. It’s Minovsky drive system and electron thrusters can be used in sync for enhanced mobility and speed. It’s mobile armor configuration allows for better control at high speed. It is also equipped with a prototype weapon, called the “Arrester”. It sends out an electrical arc when both hands touch the opposing unit, frying it’s major circuits and wiring. The excess charge in the hands is dispelled through spikes in the feet. If a ground is not established, the “Arrester” will fry the opponent’s circuits and wiring as well as the Lightning’s. It’s positron blaster cannon is the exact one used in the Earth Alliance warship, Archangel. It’s linear gun was going to be the Valiant Mk. 8 off the Archangel, but I downsized it to a 130 mm.
It's only a concept, but if it was built, it would kick a**!
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Post by GundamZero on Oct 22, 2004 5:44:02 GMT -5
Hell Ya!
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Post by Stamen on Oct 23, 2004 17:31:40 GMT -5
I know! I have other designs as well!!!
Model#: SMS-022 (upgraded to Crisis Panzer- not available) Codename: Crisis Gundam Unit type: Heavy assault M.S. Accomodation: Pilot only, standard cockpit in torso Diemensions: Head height: 18.5 m Weight: empty: 12.6 metric tons; Max gross weight: 50 metric tons; When docked with Orchis weapon system: 85 metric tons Construction: Luna Titanium armor on semi-monoque frame. Powerplant: Ultracompact fusion reactor, output: 2200 kW Equipment & Design features: Extending arms; sensor, range: 1/2 mile Fixed armaments: 90 mm gatling guns, mounted on forearms; beam cannon x2, mounted on backpack, store beam sabers; beam saber x2, mounted on recharge racks on beam cannons, hand-carried in use; 2x vulcan gun, fire-linked, mounted in head Optional hand armaments: Beam bazooka; powered by rechargable E-pac; assault rifle, clip fed, 50 rounds per clip. Remote weapons: Funnel x6, stored on recharge racks on backpack. (Like the ones on the Sazabi, but more off to the sides.)
Model#: SMS-023 Codename: Spirit Gundam Powerplant: 2200 kW ultracompact fusion reactor Pilot accommodations: Mobile Trace System, in torso, Armaments: 2x 90mm Gatling Gun, mounted in forearms; 2x vulcan gun, fire-linked, mounted in head; Beam emitters in hands, can perform "spirit gun", "spirit shotgun", "spirit wave"; 2x beam sabers "spirit sword" Type: Light Assault Mobile Fighter Max Gross Weight: 50 metric tons Thruster output: 200,000 kg Total height: 16 m Design features: sensor, range 7 miles; phase shift system Armor: Phase shift armor on semi-monoque frame. Color Scheme: (in Phase shift mode) Blue & White Performance: 4.0 G's Model#: SMS-024 Codename: Slayer Gundam Powerplant: 3300 kW ultracompact fusion reactor. Pilot Accommodation: Standard cockpit in torso. Armor: Phase Shift armor on Semi-monoque frame. Max Gross Weight: 57 metric tons Empty Weight: 55 metric tons Armaments: 2x double ended beam scythe, stored on backpack, forms "X" when not in use; 2x Armr-Schneider, stored in hip armor; 2x vulcan guns, fire-linked, mounted in head; beam rifle, powered by e-pacs; VSBR (Variable Setting Beam Rifle), stored in hip holster; 2x 90mm Gatling guns, mounted on forearms; Assault rifle, clip fed, 50 rounds per clip. Thruster output: 200,000 kg Remote weapons: 6x Fin Funnels, with cameras built-in, stored on recharge rack on backpack Design Features: sensor, range 8 miles; Phase shift system Color Scheme: (in Phase shift mode) Black & Red. Unit type: Quick Assault Mobile Suit Height: 18 m Performance: 3.5 G's
Model#: SMS-022P Codename: Crisis Panzer Unit type: Prototype Strategic Strike M.S. Accommodation: Pilot only, standard cockpit in torso Dimensions: height: 18 m Weight: empty: 30 metric tons; Max gross weight: 70 metric tons; When equipped with Chobham armor: 95 metric tons Construction: Luna Titanium armor on semi-monoque frame. Can be equipped with Chobham armor plates. Powerplant: Ultracompact fusion reactor, output: 5000 kW Thruster output: 600,000 kG Equipment & Design features: Extending arms; sensor, range: 3,218 m; G-chip piloting enhancement system; Psycommu receiver in frame of cockpit; I-field, covers the entire torso. Fixed armaments: 90 mm gatling guns, mounted on forearms; Hyper beam cannon x2, mounted on backpack; beam saber x2, mounted on recharge racks on H. beam cannons, hand-carried in use; 2x vulcan gun, fire-linked, mounted in head; VSBR; Mega cannon, mounted on right shoulder; micro-missile launcher x2, mounted in knees; grape pod launcher, mounted in left shoulder armor, unusable when Chobham armor is on. Optional hand armaments: Beam rifle; Assault rifle, clip fed, 50 rounds per clip; Hyper bazooka, cartridge-fed, 5 rounds per cartridge. Remote weapons: Funnel x8, with built-in cameras, stored on recharge racks on backpack. (Like the ones on the Sazabi, but more off to the sides.) Technical and history notes: This design is an upgrade to the SMS-022 Crisis Gundam’s design. The Crisis was proven in battle multiple times, but never won any battles. The G-chip piloting enhancement system was first tested in the “Battle for Chicago” against the rampaging Hell Fire Demon. It enhanced my piloting ability further than I had ever taken it before. But, there is a side effect. It can drive the pilot to do crazy tactical maneuvers that may kill the pilot. Other than that, there are no physiological or psychological side effects that are known. This version of the Crisis, the Crisis Panzer, is equipped with more high-powered beam weapons than it’s previous version. It’s shoulder-mounted beam cannons, based off those of the GM Cannon II, were replaced with more powerful hyper beam cannons. It’s beam bazooka, based off the nuclear bazooka off the RX-78GP02 Physalis, was replaced with a mega cannon, which is based off the Tallgeese III’s. It was mounted on its right shoulder. This version also sports 2 micro-missile launchers in its kneecaps, and a grape pod array on its left shoulder. The grape-pod array is not available when the Chobham armor is on. Its gatling guns in its forearms are based off those on the RX-78NT-1 Alex. This unit also has a psycommu receiver in the cockpit frame, which makes it easier to operate its large amount of funnels. (based off of the Nu Gundam) Its thrust output has also been drastically upgraded. Even when it is equipped with Chobham armor, its performance rating is around 6.32 G’s. It’s even better when it’s completely out of ammo, weapons, and armor, with a performance rating of about 20 G’s, well enough to kill its pilot. But, when it gets down to that, it won’t be able to run that fast very long, since it will run out of propellant. So, to sum it all up, this unit is the first of its kind.
With that kind of firepower, I could take over the whole friggin world!!!
Did I forget to mention that in the Lightning, I can fire a plutonium shell with the 130mm linear gun? ;D
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